It's highly recommended to have Private Duels set to 2 for a Team Duels enabled server. This mechanism improves performace, aswell as provide full privacy to players during duel. A player in reality x cannot interact nor see a player in reality y. This value means there will be a non-dueling reality and every duel will take in a completely new and reserved reality.Ĭonsider them a virtual zone, or a parallel universe.One for dueling and another one for non-dueling. This value means there will be two different realities. There are three possible values for Private Duels (set by the server admin): This feature was based on Jedi Academy's Ghost duels. You can only spectate your team when you are not a voluntary spectator.Īs a voluntary spectator you will automatically follow your view target across dimensions, and going back to free look mode will bring you back to the general non-dueling reality. Similar to other game modes, with a few basic changes. Once an entire team is dead, the duel is over. If a leader disconnects or goes spectator during a duel, the opposing team automatically wins. You will not be able to respawn until the duel is over (in the case of a team duel). Once the duel has begun, you can damage your opponent. If one of the leaders die during the first countdown, the duel will be cancelled and neither team scores. It's also important to note that in a team duel, one team goes Agatha and the other one goes Mason. Once a duel is set, there will be two countdowns:įor this stage to begin, both teams must be alive. You can revoke your challenge by battlecrying on the same opponent for a second time, but only before the duel starts. He/she must do the same to accept your challenge. To challenge a player to a duel, you must target him/her and battlecry. The dueling system is pretty straight forward. VoteChangeMap allowing the admin to set only specific maps (from the maplist) for voting.Health, stamina and ammo replenishment before and after the duel (by swapping pawns).Players can't damage nor attack other players, unless it's their duel challenge.Throwables disabled (server side check to prevent memory address patching at the client side).Instant respawn, unless in a team duel.This mod brings a dynamic "pick your opponent" duel system into Chivalry Medieval Warfare FFA game mode, similar to Jedi Academy's FFA duel system.
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